Shadows
Texture-based shadows current limitations
- general
- only a single light can cast shadows
- d3d11 rendersystem
- skeletal or morph animated entities can cast but not receive shadows
- shadowmap resolution: 1024x1024
- psp rendersystem
- shadowmap resolution: 256x256
- gles2 rendersystem
- skeletal animated entities can cast but not receive shadows
- morph animated entities can neither cast nor receive shadows
- shadowmap resolution: 256x256