Shadows

Texture-based shadows current limitations

  • general
    • only a single spotlight can cast shadows
  • d3d11 rendersystem
    • skeletal or morph animated entities can cast but not receive shadows
    • shadowmap resolution: 1024x1024
  • psp rendersystem
    • shadowmap resolution: 256x256
  • gles2 rendersystem
    • skeletal animated entities can cast but not receive shadows
    • morph animated entities can neither cast nor receive shadows
    • shadowmap resolution: 256x256