Tag Bytes Type
M_MESH_BOUNDS 1 unsigned char
bounding-center 12 float
bounding-radius 4 float
M_SUBMESH 1 unsigned char
materialname-length 1 unsigned char
materialname-data 1 - 255 char
vertex-count 4 unsigned int
bytes-per-vertex 4 unsigned int
bone-weights 16 - 32 float // only skeletal animation (psp can have up to eight weights)
bone-indices 16 unsigned int // only skeletal animation (d3d11 and gles2 rendersystem)
texture-coordinates 8 float
color 4 int
normal 12 float
postition 12 float
M_ANIMATION 1 unsigned char
anim-length 4 float
M_ANIMATION_TRACK 1 unsigned char
handle(submesh-index) 1 unsigned char
M_ANIMATION_MORPH_KEYFRAME 1 unsigned char
key-timestamp 4 float
vertex-count 4 unsigned int
bytes-per-vertex 4 unsigned int
texture-coordinates 8 float
color 4 int
normal 12 float
postition 12 float
M_MESH_SKELETON_FILE 1 unsigned char
skeletonfilepath-length 1 unsigned char
skeletonfilepath-data 1 - 255 char