Overview
Getting Started
1.
Quickstart
Documentation
2.
Toolchain
2.1.
Blender
2.2.
Gimp
2.3.
RAWTex Gimp Plugin
2.4.
cmftStudio
2.5.
Command line tools
2.6.
Leveleditor (WIP)
3.
Engine
3.1.
Graphics
3.1.1.
Mesh-Format
3.1.2.
Material-Format
3.1.3.
Texture-Format
3.1.4.
Skeleton-Animation-Format
3.1.5.
Animation System Gotchas
3.1.6.
Shadows
3.1.7.
Built-in Default Shaders
3.1.8.
Cubemaps
3.1.9.
Partial animation with blend masks
3.1.10.
Create mesh programmatically
3.1.11.
Rendering a full-screen triangle for post-processing
Light
Rust
Coal
Navy
Ayu
ChrisslyEngine Documentation
Graphics
The subsystem responsible for rendering and animation.